Levels of narrative, spatial and interaction design for content development in the medium of virtual reality

Authors

DOI:

https://doi.org/10.5281/zenodo.7651169

Keywords:

Virtual reality, narrative, interactivity, immersive technology, 3D graphics

Abstract

The evolution of Virtual Reality in the last decades has drawn attention to its ability to communicate. Nowadays, it’s potential and characteristics for narrative and the construction of interactive stories it’s growing, allowing us to see a great number of examples of narrative projects with its own characteristics. The purpose of this paper is to categorize generically the types of narrative content that are being used in virtual reality now through a literature review and the analysis of some of the most remarkable features.

 

Author Biographies

Durán Fonseca, E., Rey Juan Carlos University

She graduated in 2020 in Comprehensive Design and Image Management from the Rey Juan Carlos University, where she received training as a designer in different areas and disciplines in the field of design, such as graphics, interior design, and product or branding, among others. She has conducted research in the field of virtual reality, focusing on the field of immersive stories. Among these works, it is worth highlighting projects such as Leonarda: An immersive story, a short film in virtual reality that has served as the background for her final degree project. In the professional field, she has worked in the XR Space of TheAppDate, located in the Fundación Telefónica Building, where experiences related to this type of technology are shown. Visual Content Creator at Analytical Ways.

Rubio Tamayo, J.L., Rey Juan Carlos University

He is a professor in the Department of Communication Sciences and Sociology at the Rey Juan Carlos University. He is also coordinator of the advertising agency of the Faculty of Communication Sciences, at URJC, and a member of the Cyberimaginary Research Group. He has a degree in fine arts (Universidad Complutense de Madrid, 2007) and a PhD in Applied Creativity from the same university (2015). He has carried out research stays at foreign universities, such as the University of the Arts in Berlin (UdK), the University of Los Lagos (Osorno, Puerto Montt, Chile) or the University of Montreal (Quebec, Canada). He has also taught at the Oulu University of Applied Sciences (OAMK, Oulu, Finland), at the University of Porto, and at the Catholic University of Porto, in addition to the Complutense University of Madrid itself. He has collaborated in the organization of international scientific events in the field of communication and technology, as well as education, highlighting the University of Central Florida (Orlando, Florida, US) or the Universidade Estadual de Campinas (Campinas, São Paul, Brazil). ). In the field of design, he has carried out his activities in different institutions and organizations, such as the National Institute of Technologies and Teacher Training of the Ministry of Education.

Alves, P., Portuguesa Catholic University; CITAR-UCP

He is a visiting assistant professor at the School of the Arts of the Portuguese Catholic University, and a researcher at CITAR. Doctor from the Complutense University of Madrid, he is also a member of the scientific associations AIM (Portugal) and Icono 14 (Spain). His field of research is narrative in cinema and new media, cinema applied to education, or creativity in different audiovisual fields, especially those related to scripting, and having published in several scientific events related to different themes. He has been coordinator of the 5th International Creative Cities Congress (Oporto), also collaborating, since 2017, with UNESCO as an independent expert in different activities based on agency projects. He has also coordinated several books, among which "Learning from Cinema: Narrative and Didactics" (2014) and "Cinema Trades: Manual for Cinematographic Practices" (2017) stand out. In the professional field, he has been working as a freelancer on different projects in the audiovisual field since 2005, mainly in the areas of production and script writing.

References

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Estefany-José Luís-Pedro portrait

Published

2021-03-30

How to Cite

Durán Sonseca, E., Rubio-Tamayo, J. L., & Alves, P. (2021). Levels of narrative, spatial and interaction design for content development in the medium of virtual reality. ASRI. Art and Society. Journal for Research in Arts and Digital Humanities, (19), 102–118. https://doi.org/10.5281/zenodo.7651169