Intermediate relations between videogames and pictorial art

Multiple Case Study

Authors

DOI:

https://doi.org/10.5281/zenodo.7655191

Keywords:

Videogames, pictorial art, Intermediality, intermedial relation

Abstract

This paper analyses the various intermedial relations between video games and pictorial art. The research method used is a multiple‑case study, which enables a broad approach to this phenomenon. The results achieved reflect the video game permeability with pictorial art, through hybridization processes, the activation of art works as game elements or characters, and the creation of pictorial spaces within the video pleasent picture.

Author Biographies

Sergio Jesús Guillén Higueras, Málaga University

He is Doctor in Audiovisual Communication and Advertising from the University of Malaga. He is a member of several research groups in which he analyzes the promotional strategies of cultural industries, the Chinese social media ecosystem, and the transformations that the Chinese film industry is undergoing in recent years.

Aranzazu Cabrera Corres, Granada University

She has completed a Master's degree in Asian Studies with a specialty in Chinese at the University of Granada. She graduated in Translation and Interpreting from the University of Córdoba. She currently researches the relationships that video games and serious games establish with traditional Chinese culture.

Francisco Javier Ruiz del Olmo, Malaga University

He is a professor at the University of Malaga, he develops his teaching and research work in the Faculties of Communication Sciences and Fine Arts. He has investigated the communicative models of audiovisual media and contemporary forms of audiovisual representation, as well as their technical and social uses; a second line of research that he develops is related to communication and new media. Both lines of work have in common the priority interest in qualitative methodologies in audiovisual analysis. This research has been financed by the research project "New consumption versus old stereotypes: analysis of the reception by Spanish youth of their current television representations", within the R+D+I projects, corresponding to the State Program of Research, Development and Innovation Oriented to the Challenges of Society, within the framework of the State Plan for Scientific and Technical Research and Innovation of 2017 and whose reference is CSO2017-85483-R; and the research group of the University of Malaga (Spain) called HUM-999: Methodologies and Tools for Research on Visual Culture (MHICV).

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Sergio_Silvia_Francisco Portrait

Published

2020-07-01

How to Cite

Guillén Higueras, S. J., Cabrera Corres, A., & Ruiz del Olmo, F. J. . (2020). Intermediate relations between videogames and pictorial art: Multiple Case Study. ASRI. Art and Society. Journal for Research in Arts and Digital Humanities, (18), 219–233. https://doi.org/10.5281/zenodo.7655191